Special thanks to Kevin Cassidy at GoNintendo for revealing Xeodrifter to the world and hosting the weekly development diary ramblings - we love you! <3

Development Diary 01
Posted: 08-04-14

Announcement, origins, world map, and first screenshot (also available in 3D).

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Development Diary 02
Posted: 08-11-14

Enemies, maps, and music!

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Development Diary 03
Posted: 08-18-14

Level design creation process.

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Development Diary 04
Posted: 08-25-14

Level art creation process, particles, and enemy placement.

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Development Diary 05
Posted: 09-01-14

Star chart, planet 3 level art, and submarine.

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Development Diary 06
Posted: 09-07-14

The Rules of the Universe.

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Development Diary 07
Posted: 09-14-14

Planet creation and ship design.

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Development Diary 08
Posted: 09-21-14

Secrets, teleporting, and profile select.

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Development Diary 09
Posted: 09-28-14

Enemies, tweaking, and 3D screenshot.

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Development Diary 10
Posted: 10-05-14

Power-ups!

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Development Diary 11
Posted: 10-12-14

Making the trailer!

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Development Diary 12
Posted: 10-19-14

An interview with Xeodrifter's chiptune composer, Roth Sothy!

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Development Diary 13
Posted: 10-27-14

Bosses, title screen, and IndeiCade!

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Development Diary 14
Posted: 11-02-14

Getting close to finishing the game!

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Hands-on Impressions
Posted: 11-10-14

GoNintendo's Kevin Cassidy shares his hands-on impressions!

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Development Diary 15
Posted: 12-07-14

Final entry: New trailer and creation of planet 4 art style!

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